The relationship between the form(geometry) and the material is an inevitable fact, which situates itself into urban dynamics of the program. This course tries to ask and answer the question of what is an urban program? How it derives and what sort of agent-based rule system it recreates itself? And what kind of material outcome can that rule system become enhancements in information technologies and its relationship with social structure, network formations and archiving start to change the way people use the city.
Being in a particular ‘place’ is a negotiable manner according to the future of the information technologies. Location and place are separated, and local information is gained from the aggregation of events in a particular location. Formations of city elements are evolving in this social progress, however, to support new social dynamics and give acceleration to the evolution of city elements, city needs hybrid solutions. Being temporary will be a key situation as information flow increases the archival process and taxonomy will be more tied to certain location and time. This temporary circumstance will lead to a situation of structures adopting themselves as intelligent entities that supports the information generation in certain location and time.


Course will be composed of two sections: theoretical discussions and
practice. Theoretical discussions will be triggered by the presentation of
a given topic by groups of people. Presentation topics are listed below:

//Sanford Kwinter_ chapters “Urbanism: an archivist’s art?” and “Clouds”-
from Requiem for the city at the end of the millennium
//Simon Sadler_ chapters the naked city: realities of design and space laid
bare (two sections of this part) from The Situationist City
//François Roche_ “An architecture ‘des humeurs’ from Tarp:indidious urbanism
//Manuel Delanda_ ”Multiagents and Primate Strategies” from Philosophy
and Simulation: The Emergence of Synthetic Reason
//Alisa Andrasek with Jose Cadilhe_ “Synthetic Ecology: Recomputing
Nature” from Tarp: not nature magazine

Practice part will be mostly based on simulation methods in Maya (3d modelling software). Other software will also help through the process. Each student will produce a small project based on their urban program need they decide through the discussion weeks.